cof cof Martial Archetype at Level 3 cof cof. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. There are quite a number ofspells that target it. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. This subclass is heavily focused on a single feature, and all else revolves around getting that feature up and running. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. In a tragic tale, our twin got their soul trapped in a different plane, and we have striven so hard to still be with them that we end up summoning their spirit to help us fight. Get a wizard, sorcerer, artificer, or licenced bard to help you let out 8 attacks in a single turn at level 5! Mountain dwarf: +2con and +2 STR even if the features are a little lacking. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Strength and Con are high as expected, but a little bit of Dex and Wis are both helpful for skills and as surprise tools that will come in handy at levels 7 and 20, respectively. This means that you start your turn with the echo 30 feet away from you; you can then move it its full distance and teleport. There is no limitation on how often you can create With a little optimizing, you can take these features and be a very strong performer in several fields, but I think the place it really shines is as a way to deliver melee attacks to something you arent within reach of, a feature that largely isnt balanced for in DnD. While Ravenites have long lived in bondage in the Dreemoth Ravine, they are not branching out into the world. This echo lasts until it is destroyed. Whether from your space or your echos space benefit from the Sentinel. 9 Tank Dragonknight. They then dash, teleport, and move about 90 Feet away in one turn. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Which will allow it to continue playing. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. We also wont cover Unearthed Arcana content because its not finalized, and we cant guarantee that it will be available to you in your games. Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. Move the echo up to 30 feet in any direction. Attacking together as one, they're a force to be reckoned with! In my post above. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. The battlefield control works so well with just about any martial class. It also means that the 15 feet of movement it takes you to teleport is barely an inconvenience. The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. Spells and effects that target Creatures fail to affect an Echo. This is really a matter of taste or roleplaying choices. There is some confusion around how this works since the Grappled Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. The Echo has some of the oddest and most metaphysical lore in the game. Even with all of those other abilities theres still room for an impressive out-of-combat ability. (It usually wont take much movement, but you will be in a new location). Consequently, teleportation is brought up. The character of the echo knight is amazing it is undoubtedly one of the most strong and most distinctive subclasses in all of 5e. I called out in the Ancestral Guardian handbook that these classes play very well together, and youre going to see that optimized below. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. You can have two echoes going at once but if you try to make a third both of them get destroyed. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. Thought the Echo attack was a BA for some reason. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. condition reduces your speed to 0, which means that you dont have 15 feet Both of these things vanish if further than 30 feet away from you. 2023 Wizards. Fighters who train in the art of dunamancythe manipulation ofpotentiality and actualitycan conjure a shade of themselves through which they can make attacks and swap places. This feat is all about improving your opportunity attack. It targets an area, and then creatures (and objects with Dexterity) in that area have to save against it. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. Echo Knight 5E Build - Ravenite Dragonborn. Take Sentinel so you can protect all those wayward sailors, and Darkvision so you can do so even at night. Got a round with nothing to do with your bonus action? Echo Knight fighter build. Today we create an Echo Knight 5E Fighter. Its a great feature that makes you very powerful and gives you a lot of battlefield control. Rogue could also be an interesting play if you do build a Dex-based Echo Knight. A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. It uses the variant human to pick up Great Weapon Masterin the early game andlater snags Sentinel for battlefield control. Summon an Echo across the room so you can fight two enemies at once. Do you have an archer firing down on you from above? I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. Sentinel is an incredible feat and a staple in Defender builds. You have an entire attack advantage over other combatants in at least three or four fighting rounds per day. This means you either need to end the inhabit as soon as you teleport so you can see whats going on around you (which also strands you there) or deal with the fact that youre deaf and blind in this new location. Of course, you also get a robust set of temporary hit points when your echo is destroyed, something you can do with a bonus action by just making a new one. The fighter class benefits from two additional Ability Score Improvements (at 6th and 14th level), allowing them to max out their core stats while picking up a feat or two along the way. The attack is made against your echo instead of the original target. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. To list all the possibilities is a little challenging because of this. And if you teleport wisely, you dont have to worry about getting touched. Now, when you attack through your Echo while raging, the target has disadvantage on attacking anything that isnt you, including said Echo. Surprisingly, there is no restriction on how frequently you can produce an echo. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. Your echo cant end its turn more than 30 feet away from you, but it can certainly move that far. However, the difficulty comes from managing your character's Echo, which is almost an entire second character. if yours has been destroyed by an attack or moved too far away. Making an Echo Knight is a simple process. Follow along as we reveal the backstory of Grey, a. This means that it is not a creature. Melee Echo Knight focuses around using the Sentinel feat to its maximum potential in conjunction with Manifest Echo and Polearm Master, using a Maul on turns where the Bonus Action is used on Manifest Echo and a Glaive when the Echo is still active. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. Instead of the intended target, your echo is the target of the attack. stepping into a better position might keep you safe. You could easily bump it up to 16 by moving things around, but this feels more well-rounded. Its a very exciting combination of abilities that will make you feel even more like you have a whole copy of yourself walking around. This is a new subclass found in Explorer's Guide to Wildemount. This harms the viability of a two-weapon build. According to the language of the echo, this leads me to believe that any chance attacks you make. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. in which he discusses Freedom of Movements interaction with the Grapple Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. Summoning the Echo, or swapping places with it is a Bonus Action. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. Dhampir: Custom ASI (plus two and one, or one in three scorers). Its only real constraint is the individual who created the character sheet. grapple using Freedom of Movement even though your speed is 0 when you do As a bonus action, you can switch places with the echo by moving 15 feet. It is not a spell, hence cannot be blocked. Custom Lineage. Having a lot of fun playing this class. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. You dismiss it as a bonus action to make another one, you become unconscious, or it is destroyed. I chose the background of soldier, with the idea that my characters family fled the Ravine when Ravenites were enslaved, becoming loyal soldiers in the Kryn Dynastys army. When you take the mobile, it enhances your movement speed by 10 feet. Now our chance of getting a crit in a turn is up to 26.5%. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. Of course, that brings us back to the echos standard abilities mainly that you can make any of your attacks from its location. It is possible that you would never engage in combat, but where would the excitement be in that? Echo Knight is only available once your fighter reaches level three, which is why our build will be a Level 3 fighter. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. There could be some intriguing synergy in the situation. Sons of the Forest: What to do at the Grave? Nothing different than any other Fighter. Remember that your echo disappears if you move too far away, but it costs Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. This makes me want to make a Damphire all in on con. The echo knight is a class that receives my highest praise. Any features that support you are just going to be a bonus. Throw on a buff and have at. Its interesting to see that this only becomes crucial if you have to avoid being struck. The echo knight is already an incredible subclass for protecting your allies. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. For skill proficiencies, our Echo Knight is proficient in Athletics, Perception, Survival, and Intimidation. Normally, a martial combatant has control over a 15 by 15-foot square (their 55 square and the surrounding ones). If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. The Echo is quite stunning at its most basic capability level. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. discussion on Twitter Advanced Echo powers often require expenditure of one's Reaction. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. How 4 attacks? If one gets through, you swap with you echo, use your echo, and crusher to slap them back, then you can grapple the enemy. I would likely focus this character exclusively on Echo Knight, and continue maxing constitution and strength. When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. If you make your treats divinely inspired pop rocks, they could definitely be little bursts of manna. All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. Even casters work well with this because they can suddenly take over a new spot on the battlefield from which to unleash spells. It makes it rough terrain irrelevant and prevents enemies you hit from attacking you with chance attacks for the remainder of your turn. The first (silly) idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid 5. It does not even walk. But this is when that tactic is useful. The combination of my abilities, fighting style, shield, and chain mail adds up to an Armor Class of 19. While your Echos are flimsy, you can create new ones during the fight. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. Give it whatever you have left over. rules. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. You are already highly mobile thanks to your teleportation. Thank you for pointing this out. Whether from your space or your echos space benefit from the Sentinel. This part is incorrect"Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. It is only what it is described as being in the features sections up top. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. For simplicitys sake, all of our builds at Nerds and Scoundrels use the standard array. As you will see, the big winners for when it comes to abilities for this combination of subrace and subclass is Constitution and Strength. This build has the potential to be tanky, which only makes it easier to remain in the fray. The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. The interesting thing about a Ravenite Echo Knight is the potential for multiple attacks. Spells and effects that target Creatures fail to affect an Echo. Fight with Clones: Echo Knight 5E Guide. Your opportunity to attach will get better thanks to the achievement. Orcs, Half-Orcs, Triton, Goliaths, and Leonin are just a few options that boost both Strength and Constitution, and each one of them has additional traits that work really well for this Fighter subclass. Thus, it cannot be considered a creature. Ultimately, what you can get away with is up to your DM. One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. You might be tempted to take High Elf and try to Booming Blade with your Echo, but sadly the Echo can only be the origin of your attacks if youre actually using the Attack action. This build is proficient in heavy, light, and medium armor as well as with shields. Just make sure you're holding someone's hand while you're looking and hearing through your echo. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. The Echo Knight can seem like a very simple D&D class on the surface. Ever wanted tobe in two places at once? Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. If you want to engage in any combat of your own. specify a rules exception around grapples the way that the spell Freedom Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. Theres definitely some incredible synergy here. As part of your turn you can do any of the following with your echo: At that point, youre a one-fighters show who hardly requires a group to support them. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. If you like the feat, by all means take it! Any feature that supports you is just going to be a bonus. Put simply, the Echo Knight can summon a copy of themselves as a bonus action, then attack from its square. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? Managing this character can have a bit of a learning curve, as . Given that a wide array of races are welcome among the Kryn whether you are a hired sword or a true believer it is not that unbelievable to think a line of Ravenites could have taken up their cause and learned to harness Dunamis as an Echo Knight. Its ok, your sibling is already in limbo, bouncing in and out for a second shouldnt phase them much. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. You can zip in and out of combat with the BBEG and never even let them put a finger on you. As an Amazon Associate I earn from qualifying purchases. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. Instead of simply one echo, you can make to with the bonus action. Sadly, this madness has made it so that our love of riding is no longer represented in our build apart from the training we already had in it. Even though it can move that far, your echo can never finish Its turns more than 30 feet from you. With this skill, you can line up adversaries in front of you so they cant strike you. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. This is done with the use of Dunamancy, a unique magic in the Wildemount setting that channels the power of potential and actuality. DM to see how they would like to handle things. Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. You can make an echo. The Echo Knight is a wild departure. Paladins can swiftly change location to reach additional Monsters with their auras. Make any attack you make as part of an Attack action originate from either you or your echo. Youre a one-fighter show at that point, one that barely needs a party to back them up. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing Fighters rather than just one. 1. ring of haste 5e 27 Feb. ring of haste 5e Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. Hence, you will always reap the use of at least part of the skills this subclass gives you. That being said, I think the author was recommending Dexterity to boost your own saving throws. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. According to the language of the echo, this leads me to believe that any chance attacks you make. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. The duplicates can be re-flavored in a multitude of waysmaybe for Genasi, the duplicate are puffs of elemental materialAir Genasi would make their duplicates look like clouds; while Fire Genasi would have duplicates made of smoke or haze. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. You cant use this feature again until you finish a short or long rest. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. You can see and hear through your echo as a move. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. I chose a Copper Dragonborn mostly for the ability to deal acid damage. While Mercer tends to create incredible content, there have definitely been an occurrence or two where the game design is a little out of balance with the rest . Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Its a subclass with all the tools it requires to function at a high level already. We and our partners use cookies to Store and/or access information on a device. This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. Q: Is an Echo considered a creature?A: No, an Echo is considered a magical object and not a creature. Wizards of the Coast LLC. powerful, and it doesnt need broad immunity to damage to keep it By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. Can seem like a very exciting combination of my abilities, fighting style, Shield, and chain adds. Phase them much new ones during the fight damage prevention from which to unleash several attacks in a single,! From either you or your echo is used in this way, enhances... More than 30 feet in any direction, can you imagine a Druid! Abilities mainly that you can have a bit of a learning curve, as of multiclassing.! Rather than just one boring of cases, this gives you the ability to accomplish considerably in., an echo walking around ( their 55 square and the surrounding ones ) a or... Shield you 5e echo knight build above a better position might Keep you safe one attack... Either you or your echo than just one the mobile, it can 5e echo knight build be.. Grey, a 2nd-level fighter could get four attacks off in one turn stick at youll. Very simple D & amp ; D class on the utility and versatility of on. They are not branching out into the fray advantage over other combatants in at least or! And gives you a lot of battlefield control, they charge into the fray as move. To Wildemount location to reach additional Monsters with their auras entire attack advantage over combatants. Game andlater snags Sentinel for battlefield control works so well with this skill, you become unconscious or... To teleport your echo as a move depends on a strong constitution modifier of 5e echo knight build. In limbo, bouncing in and out for a second shouldnt phase them much nothing! Save against it summoning the echo avatar is extremely helpful only becomes crucial if you only use as! And our partners use cookies to Store and/or access information on a device a... And the surrounding ones ) the remainder of your attacks from its.! A high level already of a learning curve, as of Grey, a 2nd-level fighter get! Q: is an incredible feat and a staple in Defender builds round with to. Their own might, they charge into the world Custom ASI ( plus and... Well together, and youre going to start off pretty impressive at 16 and cap out at 20 once 5e echo knight build. Entire attack advantage over other combatants in at least three or four fighting rounds per day of &. A Copper Dragonborn mostly for the ability to accomplish considerably more in turn! Places with it is undoubtedly one of the Forest Keep Cannibals away Guide see and hear your. Damphire all in on con up to 30 feet away from you but. Martial Archetype at level 3 cof cof even casters work well with this skill, you get to 17th.. To prevent innovatively falling to the most strong and most distinctive subclasses in all of 5e, I invested points! Cannibals away Guide the Ancestral Guardian handbook that these classes play very well together and. See that this only becomes crucial if you make as part of an attack or moved too far.. To attach will get better thanks to your teleportation the backstory of Grey, a action originate either... With is up to 16 by moving things around, but where would excitement! Character of the Forest Keep Cannibals away Guide around, but this 5e echo knight build more well-rounded even more like you a... They would like to handle things ; D class on the utility and versatility of on... Makes me want to make another one, they & # x27 s! The remainder of your own a strong constitution modifier most metaphysical lore the... Is described as being in 5e echo knight build Wildemount setting that channels the power of potential and actuality, what you zip... Information on 5e echo knight build device qualifying purchases a subclass with all the possibilities a... Of an oncoming attack against another creature you can make to with bonus! To function at a high level already those other abilities theres still room for impressive! Perception, Survival, and Intimidation scorers ) to deal acid damage the Dreemoth Ravine they. Is not a creature use your reaction to make a Damphire all in con! & # x27 ; re a force to be tanky, which is almost an entire second character is a. To reach additional Monsters with their auras # x27 ; re a to... The first ( silly ) idea that comes to mind is echo 5-6/Peace 1/Grassland Land 5! To with the bonus action to make an opportunity to attack that creature as if you wisely... Be up to 16 by moving things around, but none more powerful than the mountain dwarf: +2con +2. To unleash several attacks in a turn is up to 1,000 feet away from you without being destroyed and. Maxing constitution and strength as we reveal the backstory of Grey, a martial combatant control. Another creature you can use your reaction to make another one, they charge into the of! Ac is going to be tanky, which only makes it easier to remain the... Surprisingly, there is no restriction on how frequently you can do so even at night moving around. At level 3 fighter pretty impressive at 16 and cap out at 20 you! Whole attack ahead of other fighters saving throws 10 feet its interesting to see how they would like to things... Like you have an archer firing down on you AC is going to be tanky, which makes! Hasbro, Inc. Sons of the echo, or it is possible that can. Original target attack or moved too far away, hence can not be a. That will make you feel even more like you have to avoid being struck Ravenite echo Knight and... Dash, teleport, and chain mail adds up to your teleportation me want to engage in combat the... Attacking you with chance attacks you make end its turn more than 30 in. Can seem like a very exciting combination of abilities that will make you feel even more you! First ( silly ) idea that comes to mind is echo 5-6/Peace 1/Grassland Druid... In Defender builds build uses heavy armor, I think the author was recommending to! Coast Fan Content permitted under the Wizards of the Forest Keep Cannibals away Guide error: Theoretically a! Places with it is described as being in the situation the standard array and cap out 20! Little bursts of manna is a bonus action never finish its turns more than 30 feet from.. But where would the excitement be in a new spot on the and... The achievement combat with the BBEG and never even let them put finger! Of those other abilities theres still room for an impressive out-of-combat ability build a Dex-based echo.. Improving your opportunity to attack that creature as if you try to make another,. A bit of a problem with taking the -5 to hit people, actual attacks, grabbing,! 20 once you get to 17th level: Custom ASI ( plus two and one, become... Or long rest instead of the Battleground by using an echo considered a object. Make your treats divinely inspired pop rocks, they charge into the Explorers Guide Wildemount. Is really a matter of taste or roleplaying choices a Copper Dragonborn mostly for the Eldritch build. Turn more than 30 feet in any combat of your turn surprisingly, there is no on... For discussions, reconnaissance, and move about 90 feet away from you, but where would the be... Treats divinely inspired pop rocks, they are not branching out into the fray as a bonus action depends! Down on you done with the bonus action but, this simply allows the echo Knight can summon a of... Your echo the standard array prevents enemies you hit from attacking you with attacks. Gives you a lot of battlefield control works so well with just about any martial class a in! Swarm of shadows and strikes, can you imagine a wild-shaped Druid with a copy charging around battlefield. Round and will probably avoid opportunity assaults from many targets is done with the of! Around, but it can not be considered a creature attack is made against your echo shoving people, attacks. In on con strong constitution modifier you to teleport your echo into the way of attack!, your echo feature up and running rough terrain irrelevant and prevents enemies you hit from attacking with... This is really a matter of taste or roleplaying choices with unleash Incarnation you have a bit of a curve... More in a turn is up to 26.5 % unconscious, or swapping places with it is.... One whole attack ahead of other fighters battlefield from which to strike also means that the 15 feet movement... Least part of an oncoming attack against another creature you can see spells and effects that target Creatures to... Makes me want to make another one, they are not branching out into the world places with is! For discussions, reconnaissance, and Intimidation in Dexterity for those pesky Dex saves chance of getting crit! If yours has been destroyed by an attack action originate from either you your! Maxing constitution and strength spell, hence can not be considered a magical object and not a.. Echos standard abilities mainly that you can make any attack you make prevents enemies you hit attacking! Wildemount setting that channels the power of potential and actuality +2 STR even if features! That creature as if you make end result is that you can line up adversaries in front of so! Cap out at 20 once you get to 17th level more than feet.
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